(some random pictures from my
flickr photo stream)
I first got acquainted with computers in the early 1980s when I started playing with the very popular home computer Commodore 64. After a
few years of indulging in games, I taught myself BASIC and later 6510 Assembly.
After a small carreer in the C64 demo scene, where I was the programmer in a small group of people and made
several demos, I bought an Amiga and my first PC later in '91.
In the mid '90s I released a two-part graphics collection, written in Borland Pascal and x86 Assembly, known
as gfxfx and gfxfx2 (short for Graphics Effects). Around the same time I made my first website,
soon featuring preliminary dhtml.
After having worked for the ABN Amro bank in the software engineering departement on intranet websites for two years, 1999 and 2000, I became a freelance web developer at a small design and internet studio.
In the 4 years I worked there, I was responsible for all technical aspects, ranging from server maintenance to back-end and front-end programming of several public websites and applications.
Download my CV
or view my
Macromedia Flash is a beautiful sollution for creating graphical eye-candy or stable
RIA's.
I have used Flash for both and below are some things that fall in the first category.
- DYCP Nostalgia (August 2004)
DYCP: Different-Y-Character-Position. A scrolling text in mid-90s Amiga fasion, written in Flash MX.
- 3D Textures (August 2004)
Texture mapping on 3D objects in Flash MX. Source available.
- Dodecahedron (July 2004)
Experiment with 3D in Flash MX. Source available.
- Magnetism (July 2004)
Flash playdo. A Flash MX component version of a very old effect. Source available.
- Grow-A-Tree (March 2004)
Experiment with recursive objects in Flash. Based on the fabulous levitated.net. Source available.
- Flash Photo Album (March 2004)
A bunch of photos of Amsterdam thrown on a heap in a Flash photo album.
When I had my PC in '91 I started programming Pascal right from the start and Assembly soon followed.
These packages below are some of the things I made. They were made in Turbo/Borland Pascal, but it may
be possible to compile under a different flavor of Pascal.
Note: these programs were mostly written before the age of Windows and might require a
DOS-emulator
to run properly.
- PD (Summer 1995 - Fall 1998)
Personal Database: a freeware, public domain (open source), personal addresses database. Written in Pascal and Assembly with a load of functionality, including context-sensative help pages and pull down menu system.
- Signal2 (November 1996)
Sound Recognition v2.0 is an instrument recognition application that was written for a school project that we aced. It has a nice fast implementation of an FFT and uses my gfxfx code to display sound waves and frequency graphs in real-time. Pascal source code and executables provided in the ZIP-package.
- Analyse (January 1996)
Analyse is a small program to analyse data files of a physics spring system that I made during my studies as an improvement over the application the polytechnic provided. Source code, executable and data files are included in the ZIP-package.
- gfxfx2 (February 1995)
Shareware package of graphics related Pascal source code, including 3d programming, image viewer, lots of scrolls and much more.
(Note: addresses mentioned in the documentation are not valid anymore)
- Tempo Typen (December 1994)
The Tempo Typen game implemented in Pascal, including source code and executable. Saves highscore.
- gfxfx (April 1994)
I released a lot of graphics source code on Fidonet, written in Pascal and Assembly. By popular demand I bundled all the code and released it as gfxfx: Graphics Effects.
This is that package.
- Caller Maintenance (January 1994 - September 1996)
In the early '90s I had a BBS and ran Remote Access. For this system I wrote a maintenance shareware application, which could keep track of all people that visisted your BBS: the callers.
Commodore 64 demos were a creative outlet, a funny way to show what you could create (as a team or on your own),
a way to spend a rainy sunday, etc. The demos below were all created in 1988 and 1989 by a group
called 'Cool Crew', of which I was a founding member. These programs can be run in a
C64-emulator.